Matteo Taramelli

  .Visual Arts  .Computational Design  .Architecture  .Teaching  .Scenography  .Video  .3D  .Creative Coding


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Matteo Taramelli is an architect, computational designer, and visual artist working across fine arts, design, performance, visual media, and events. His practice focuses on spatial installations, scenography, the moving image, and generative imagery, combining digital processes with material craftsmanship.

@ A-Normal-Working-Day
visual and performing arts



A-Normal-Working-Day (ANWD) is a transdisciplinary art collective that develops performances, spatial installations, video compositions, and branded objects with a distinct visual identity. As a visual artist and creative coder, I contributed through video artworks, digital graphics, algorithmic patterns, and immersive installations, exploring the intersection of human movement, geometric structures, and scenographic space. My work combined coded visuals, video compositing, and 3D visualizations, shaping dynamic environments where patterns, human figures, and scenographic elements merged into a cohesive artistic language.


A-Normal-Working-Day, or ANWD, is a transdisciplinary art collective founded by Delgado Fuchs and Zimoun, operating as a firm that develops performances, spatial installations, video compositions, and branded objects, all unified by a hypnotic visual identity. The collective’s work plays with repetition, recursive structures, and human presence, transforming bodies and abstract forms into rhythmic, immersive compositions.
As a visual artist and creative coder, I contributed to ANWD by developing video artworks, digital graphics, and space installations, often working with patterns that emerge from the juxtaposition of human figures and geometric structures. My role covered concept development, visual research, technical execution, and exhibition planning, collaborating closely with the collective to create works that merge choreography, scenography, and digital media. My contributions ranged from algorithmic video compositions and processed graphics to immersive installations and visual patterns, integrating coded systems into the collective’s evolving aesthetic.  Beyond my digital and planning contributions, I was also responsible for leading a creative team in the development and fabrication of art objects, overseeing material production processes within the collective’s workshop.

A selected list of exhibitions I contributed to:
2019. Collection Lambert, Avignon (FR)
2016. Sundance Film Festival, Park City, Utah (US)
2016. BIAN, Digital Art Biennial, Montreal (CA)
2016. Stadtgalerie, Bern (CH)
2014. Mapping festival, Geneva (CH)
2014. Les Urbeins festival, Lausanne (CH)



Video art works




My work with ANWD’s video compositions focused on algorithmic systems that structure video loops of performing figures into evolving geometric formations. The compositions often transitioned from close-up views of performers to intricate patterns, where the human form gradually merged into a recursively moving mass. The viewer’s attention shifted from individual gestures to the underlying visual structures shaping the choreography.
I followed the entire process from concept to finalization, working on compositing, video programming, editing, colorimetry, and post-production. I also coordinated and supervised a team of interns in the green screen removal process, ensuring the seamless integration of filmed performers into the digital compositions. 




Visualisations and 3D photo renderings




To develop proposals for spatial installations, I created photo-realistic digital compositions through 3D modeling, rendering, and video processing. These visualizations helped previsualize installations, mapping how video projections, television screens, and patterned surfaces could transform a space. The renderings served as both conceptual tools and production assets, bridging the gap between digital design and physical execution.    





Patterns palette


The visual identity of ANWD extended beyond digital media into textiles, wallpapers, furniture and gadgets. I developed the aesthetic language for these patterns, initially designing compositions manually before creating a custom-coded system that allowed for the structured production of recursively arranged motifs.
With a baroque take on ornamentation, my early designs explored dense, layered geometries and figurative elements, using digital collage techniques to create intricate compositions. As the project evolved, I developed an algorithmic tool that allowed for pattern variations while controlling key parameters such as density, modular direction, and figure selection. This system provided flexibility while maintaining the cohesive aesthetic of ANWD’s visual language, applied to wallpapers, clothing, furniture, and everyday objects such as mugs, plates and toys.





Space Installations


ANWD’s immersive installations extended their visual identity into three-dimensional space, transforming environments with looping video, patterned surfaces, and scenographic elements. Notable projects include a video mapping installation on the windows of an old train depot during the Festival de la Cité in Lausanne, where projected moving figures and abstract motifs reshaped the building’s facade. Another key installation, Day 2579, transformed the exhibition space of Stadtgalerie Bern into a surreal living room, entirely covered in ANWD-branded wallpapers, textiles, furniture, and video loops, creating a fully immersive, hypnotic environment that blurred the boundaries between art, design, and performance.