@ A-Normal-Working-Day
visual and performing arts

A-Normal-Working-Day (ANWD) is a transdisciplinary art collective that develops performances, spatial installations, video compositions, and branded objects with a distinct visual identity. As a visual artist and creative coder, I contributed through video artworks, digital graphics, algorithmic patterns, and immersive installations, exploring the intersection of human movement, geometric structures, and scenographic space. My work combined coded visuals, video compositing, and 3D visualizations, shaping dynamic environments where patterns, human figures, and scenographic elements merged into a cohesive artistic language.
A-Normal-Working-Day, or ANWD, is a transdisciplinary art collective founded by Delgado Fuchs and Zimoun, operating as a firm that develops performances, spatial installations, video compositions, and branded objects, all unified by a hypnotic visual identity. The collective’s work plays with repetition, recursive structures, and human presence, transforming bodies and abstract forms into rhythmic, immersive compositions.
As a visual artist and creative coder, I contributed to ANWD by developing video artworks, digital graphics, and space installations, often working with patterns that emerge from the juxtaposition of human figures and geometric structures. My role covered concept development, visual research, technical execution, and exhibition planning, collaborating closely with the collective to create works that merge choreography, scenography, and digital media. My contributions ranged from algorithmic video compositions and processed graphics to immersive installations and visual patterns, integrating coded systems into the collective’s evolving aesthetic. Beyond my digital and planning contributions, I was also responsible for leading a creative team in the development and fabrication of art objects, overseeing material production processes within the collective’s workshop.
As a visual artist and creative coder, I contributed to ANWD by developing video artworks, digital graphics, and space installations, often working with patterns that emerge from the juxtaposition of human figures and geometric structures. My role covered concept development, visual research, technical execution, and exhibition planning, collaborating closely with the collective to create works that merge choreography, scenography, and digital media. My contributions ranged from algorithmic video compositions and processed graphics to immersive installations and visual patterns, integrating coded systems into the collective’s evolving aesthetic. Beyond my digital and planning contributions, I was also responsible for leading a creative team in the development and fabrication of art objects, overseeing material production processes within the collective’s workshop.
A selected list of exhibitions I contributed to:
2019. Collection Lambert, Avignon (FR)
2016. Sundance Film Festival, Park City, Utah (US)
2016. BIAN, Digital Art Biennial, Montreal (CA)
2016. Stadtgalerie, Bern (CH)
2014. Mapping festival, Geneva (CH)
2014. Les Urbeins festival, Lausanne (CH)
2019. Collection Lambert, Avignon (FR)
2016. Sundance Film Festival, Park City, Utah (US)
2016. BIAN, Digital Art Biennial, Montreal (CA)
2016. Stadtgalerie, Bern (CH)
2014. Mapping festival, Geneva (CH)
2014. Les Urbeins festival, Lausanne (CH)
Video art works
My work with ANWD’s video compositions focused on algorithmic systems that structure video loops of performing figures into evolving geometric formations. The compositions often transitioned from close-up views of performers to intricate patterns, where the human form gradually merged into a recursively moving mass. The viewer’s attention shifted from individual gestures to the underlying visual structures shaping the choreography.
I followed the entire process from concept to finalization, working on compositing, video programming, editing, colorimetry, and post-production. I also coordinated and supervised a team of interns in the green screen removal process, ensuring the seamless integration of filmed performers into the digital compositions.
















Visualisations and 3D photo renderings

To develop proposals for spatial installations, I created photo-realistic digital compositions through 3D modeling, rendering, and video processing. These visualizations helped previsualize installations, mapping how video projections, television screens, and patterned surfaces could transform a space. The renderings served as both conceptual tools and production assets, bridging the gap between digital design and physical execution.
















Patterns palette


With a baroque take on ornamentation, my early designs explored dense, layered geometries and figurative elements, using digital collage techniques to create intricate compositions. As the project evolved, I developed an algorithmic tool that allowed for pattern variations while controlling key parameters such as density, modular direction, and figure selection. This system provided flexibility while maintaining the cohesive aesthetic of ANWD’s visual language, applied to wallpapers, clothing, furniture, and everyday objects such as mugs, plates and toys.












Space Installations

