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	<title>Matteo Taramelli</title>
	<link>https://matteotaramelli.com</link>
	<description>Matteo Taramelli</description>
	<pubDate>Wed, 05 Mar 2025 01:49:12 +0000</pubDate>
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		<title>Home</title>
				
		<link>https://matteotaramelli.com/Home-1</link>

		<pubDate>Wed, 05 Mar 2025 01:48:48 +0000</pubDate>

		<dc:creator>Matteo Taramelli</dc:creator>

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		<title>Ambulacri</title>
				
		<link>https://matteotaramelli.com/Ambulacri</link>

		<pubDate>Wed, 05 Mar 2025 01:48:52 +0000</pubDate>

		<dc:creator>Matteo Taramelli</dc:creator>

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		<description>Ambulacri

video art











 





A modular video project exploring algorithm-driven social dynamics and digital enclosures. Through surreal and ironic snapshots, Ambulacri explores the phenomenon of echo chambers where communication loops reinforce homogeneity, and movement unfolds within a system designed to remain static. Blurring the line between simulation and reality, the work reflects on how digital structures shape perception, behavior, and contemporary existence.



&#38;nbsp;






	




Ambulacri is a modular art project combining video works and multimedia performative installations, developed by BOTH Industries, a transdisciplinary art association based in Bern, Switzerland, which I co-founded and direct. As a group of artists and designers, we explore the intersections of visual arts and the moving image, live performance, sound, new media, space design, and their intersections. Our research focuses on the evolving tensions between the physical and digital worlds, reflecting on their impact on contemporary society through speculative and aesthetic experiences.
Ambulacri’s various elements interweave into a dynamic and adaptable body of work, capable of evolving across different contexts and venues. With an ironic and surreal touch, the project captures fictional snapshots of the contemporary digital world, where social interactions are dictated by algorithms, creating a paradoxical state of constant movement yet profound stagnation.
The video series is composed of several audiovisual loops that present isolated clusters of people on perpetual walk, where human figures are multiplied on the screen with video collage techniques. Ambulacri’s allegorical apparatus orbits around the phenomenon of Echo Chambers, known in social media studies as virtual environments where lines of thought tend to radicalize due to the repetition of communicative patterns within a homogeneous community. Only two performers walking on treadmills interpret all the multiple figures that animate the virtual spaces, as if they were human models in a digital simulation. Their bodies are the founding element for the general visual composition: the represented environment is empty, and its traits emerge just through the juxtaposition of the individuals interacting in it. The loopy narrative structures and the repetition of gestural, visual, and rhythmic patterns reveal the principles that govern the scenes little by little. Gradually, the details unfold, and the polyvalent iconographic code imprints its meaning on the viewers’ minds.





	


Series of 4 video works
4K, 1 min seamless loops

color and stereo sound



digital video collage
22.06. Dreiviertel Kunstraum, Bern (CH)
22.06. What the lab, Basel (CH)&#38;nbsp;
22.07. Tales Prize, Daste Spalenga, Bergamo (IT)
22.08.
REX Box, Bern (CH)
22.08.26. A/V performance at&#38;nbsp;

Kino Rex, Bern (CH)
22.10. Open workshop at Villa Manin, Udine (IT)
23.03. Digital Art Prize, Carme Brescia (IT)
23.03. Buffet Nord, Bern (CH)
23.06-08. Combat Prize, Museo Civico FattoriLivorno (IT)



23.06-08. Cantonale Berne Jura, Kunsthaus Pasquart, Biel (CH)

Ambulacri has been developed with the kind support of Kultur Stadt Bern, SWISSLOS Kanton Bern, Burgergemeinde Bern, GVB Kulturstiftung, Ernst Göhner Stiftung, Bürgi Willert Stiftung, Schweizerische Interpretenstiftung, Ruth &#38;amp; Arthur Scherbarth Stiftung, and CSS - Teatro Stabile di Innovazione del Friuli Venezia Giulia.We are grateful for the hospitality and technical support provided by the residency programs at Dampfzentrale Bern, Dialoghi / Residenze delle arti performative a Villa Manin, Troubleyn Laboratorium, and Residenze Digitali in partnership with Zona K Milano.
We extend our appreciation to Polit-Forum Bern and Solutionsbüro for their collaborative efforts in sponsoring and offering technical support for the exhibition featured at Kunsthaus Pasquart Biel for the Cantonale Berne Jura 2023.




 




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Credits — 





Director and visual artist: Matteo Taramelli

︎ Performance artist: Valentin Markus Oppermann

︎ Performance artist: Stella Elena Höttler

︎ Sound artist: Jacopo Biffi


︎ IT developer: Martin Obrist

︎ Artist assistant: Beniamino Sciabica
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		<title>Still Walking</title>
				
		<link>https://matteotaramelli.com/Still-Walking</link>

		<pubDate>Wed, 05 Mar 2025 01:48:55 +0000</pubDate>

		<dc:creator>Matteo Taramelli</dc:creator>

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		<description>Still Walking

multimedia performance











 

&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/cdec844f061eb24003a1ea88b5d2da1d95a83d4b13acab0aa2e3aa3723d881dc/matteo-taramelli-still-walking-both-industries-performance-scenography-copyright_laurianghinitoiu-photography-01.jpg" data-mid="248538526" border="0"  src="https://freight.cargo.site/w/1000/i/cdec844f061eb24003a1ea88b5d2da1d95a83d4b13acab0aa2e3aa3723d881dc/matteo-taramelli-still-walking-both-industries-performance-scenography-copyright_laurianghinitoiu-photography-01.jpg" /&#62;


Through the lens of performance, Still Walking brings algorithmic structures and digital enclosures into a live, physical space. Set within an artificial wellness center, the piece stages a system of perpetual motion where performers embody the repetition and control embedded in digital culture. A fusion of live electronic music, video, and choreographed movement, the work unfolds in a hypnotic rhythm, reflecting on the influence of automated systems on human agency. The performance has also been adapted into a participatory live-streaming format.


&#38;nbsp;






	





Still Walking is a live performance that brings to life the speculative worlds explored in Ambulacri, a modular video and multimedia project investigating algorithm-driven social dynamics and digital enclosures. Expanding these themes into physical space, the performance explores patterns of control, repetition, and agency through movement, sound, and visual composition. Within a choreographed system of perpetual motion, performers embody the mechanisms that shape contemporary digital culture.&#38;nbsp;The project is developed by BOTH Industries, a transdisciplinary art association based in Bern, Switzerland, which I co-founded and direct. Bringing together artists and designers from diverse disciplines, the association explores the intersections of visual arts, moving image, performance, sound, new media, and spatial design. Our research focuses on the evolving tensions between the physical and digital worlds, reflecting on their impact on contemporary society through speculative and aesthetic experiences.
Set within a minimalist, installative environment, the performance integrates body movement, video, and live electronic music into a looping dramaturgy. It offers audiences a glimpse into the working methods developed in the green screen studio during Ambulacri's production, translating its digital worlds into physical space. The scenography evokes an uncanny, artificial wellness center, where treadmills and tanning beds form the core of the stage. Two performers alternate on the treadmills, shifting between different characters from the video works. The sonic landscape blends ominous beats, earworm melodies, and vocal fragments with sound cues, metronomes, and instructional voice messages—elements originally used as acoustic guidance systems during filming.
With the artistic residency program Residenze Digitali 2022, the project expanded into the online realm with Still Walking on Air, an experimental performative prototype designed for live streaming platforms. Adapting the aleatory compositional methods used in Ambulacri’s video production, this version involved audiences in shaping the performance by influencing key parameters in real time. Incorporating aesthetic languages and performative structures common to online audiovisual content, Still Walking on Air engaged viewers in an unsettling yet playful exploration of repetition, visual patterns, and sonic loops.




	


Installative and multimedia performance




22.06. Rhizom Festival, Rote Fabrik, Zurich (CH)
22.06. Soso
Space, Bern (CH)
22.10. Open workshop at Villa Manin, Udine (CH)
 22.11. Live streaming from Zona K Milano (IT)
23.03. Performance and curated event at Buffet Nord, 
Bern (CH)

Still Walking has been developed with the kind support of Kultur Stadt Bern, SWISSLOS Kanton Bern, Burgergemeinde Bern, GVB Kulturstiftung, Ernst Göhner Stiftung, Bürgi Willert Stiftung, Schweizerische Interpretenstiftung, Ruth &#38;amp; Arthur Scherbarth Stiftung, and CSS - Teatro Stabile di Innovazione del Friuli Venezia Giulia.We are grateful for the hospitality and technical support provided by the residency programs at Dampfzentrale Bern, Dialoghi / Residenze delle arti performative a Villa Manin, Troubleyn Laboratorium, and Residenze Digitali in partnership with Zona K Milano.




 






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Credits — 

Director and visual artist: Matteo Taramelli ︎ Performance artist: Valentin Markus Oppermann, Stella Elena Höttler ︎ Sound artist: Jacopo Biffi ︎ IT developer: Martin Obrist ︎ Artist assistant: Beniamino Sciabica

 ︎ Scenography production assistant: Mirko Pegurri, Stéphane Devin ︎ 

Photo documentation at What the lab Basel:

Laurian Ghinitoiu 



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		<title>1000 Serpentinen Angst</title>
				
		<link>https://matteotaramelli.com/1000-Serpentinen-Angst</link>

		<pubDate>Wed, 05 Mar 2025 01:48:56 +0000</pubDate>

		<dc:creator>Matteo Taramelli</dc:creator>

		<guid isPermaLink="true">https://matteotaramelli.com/1000-Serpentinen-Angst</guid>

		<description>1000 Serpentinen Angst

video scenography











 

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1000 Serpentinen Angst stages the fragmented journey of a young Black woman born in the GDR, unfolding across shifting times, places, and generations. Multi-channel video projections transform the stage into evolving landscapes, blending abstract environments, architecture, and natural imagery. Integrated into a sculptural scenography, the visuals dynamically layer geometric forms, textures, and digital animations, creating an immersive visual language.



&#38;nbsp;






	

Inspired by Olivia Wenzel’s eponymous novel, 1000 Serpentinen Angst is directed by Anta Helena Recke and staged at the Maxim Gorki Theater in Berlin as part of its repertoire. The piece follows the journey of a young Black woman born in the GDR, unfolding in leaps through time, places, and generations. Her story moves between Vietnam, Berlin, Morocco, the USA, Poland, and Thuringia, weaving together memories and histories like leafing through an old photo album.

To translate these shifts into the stage experience, I created multi-channel video projections that blend abstract environments, architectural spaces, and urban and natural landscapes. Developed in collaboration with scenographer and visual artist Marta Dyachenko, the projections are seamlessly integrated into the sculptural scenography. Pure geometric forms and kinetic surfaces interact with a sophisticated video mapping system, allowing the visuals to reshape the space dynamically. A fusion of colors, patterns, noisy textures, film recordings, and digital animations defines each chapter, crafting an immersive and ever-evolving visual language.



	


four-channels stage video projection

digital video animations
generative graphicsedited footage

since 2021.08 at GORKI Theater, Berlin (DE)
 







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Credits — 



Video 

scenography

design and production: Matteo Taramelli, Marta Dyachenko

 ︎ Video projections: Jesse Jonas Kracht

︎ Stage design: Marta Dyachenko

︎ Director: Anta Helena Reke 
︎ Collaboration adaption, concept and co-direction: Hieu Hoang

︎ Choreography and co-direction: Jeremy Nedd, Joana Tischkau

︎ Light design: Gregor Roth

︎ 


 Costumes: Pola Kardum

︎&#38;nbsp;Sound design: Frieder Blume

︎ Dramaturgy: Valerie Göhring

︎ Cast: Ariane Andereggen, Shari Asha Crosson, Moses Leo, Hanh Mai Thi Tran, Falilou Seck, Tim Freudensprung, Abak Safaei-Rad


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		<title>Potentially Uninhabitable Worlds</title>
				
		<link>https://matteotaramelli.com/Potentially-Uninhabitable-Worlds</link>

		<pubDate>Wed, 05 Mar 2025 01:49:01 +0000</pubDate>

		<dc:creator>Matteo Taramelli</dc:creator>

		<guid isPermaLink="true">https://matteotaramelli.com/Potentially-Uninhabitable-Worlds</guid>

		<description>Potentially Uninhabitable Worlds

art &#38;amp; science














Potentially Uninhabitable Worlds explores the intersection of planetary science, architecture, and speculative futures through a dialogue with researcher Adomas Valantinas. Combining topographic data from Mars with abstract architectural forms, the video installation reflects on the search for life beyond Earth, the challenges of inhabiting extreme environments, and the unsettling parallels between Mars and a future Earth shaped by ecological collapse.








	



Developed as part of the Reagenz program at Dreiviertel Kunstraum in Bern during Connected Space, this project emerged from a dialogue with planetary scientist Adomas Valantinas, then a PhD researcher at the University of Bern. His research focused on analyzing Mars’ surface through data from the CaSSIS imaging system, searching for evidence of water, a key factor in the search for life beyond Earth.
Our conversations spanned scientific exploration, cosmism, and the aesthetics of data imaging, while also opening up broader questions about the ecological crisis, space (de)colonization, and the paradox of designing hyper-engineered environments for survival in uninhabitable conditions. The prospect of underground settlements on Mars, conceived to protect future inhabitants from radiation and extreme temperatures, not only reflects the challenges of extraterrestrial life but also offers a glimpse into Earth’s future. As environmental collapse reshapes our own planet, the challenge is no longer just how to inhabit Mars but how to adapt to an Earth that is becoming increasingly alien. Current architectural models for Martian habitats propose enclosed subterranean spaces with tholos-like structures emerging on the surface. These designs recall ancient necropolises, particularly those of the Etruscans, where the deceased were housed in familiar environments that mirrored their homes. This parallel raises deeper questions about survival and memory, suggesting that the effort to create livable spaces on Mars is not only a technological challenge but also a conceptual one. How do we construct the idea of home in a radically transformed world? What traces of life, past or present, might exist beneath the surface—whether on Mars or in the ruins of Earth’s future?
The video installation visualized these ideas through a synthesis of Mars’ topographic data and stylized, out-of-scale architectural forms. Simple 3D structures, including staircases, gates, and elevators, floated above the barren Martian surface, rotating in an endless, hypnotic motion. These forms suggested access points to the underground, referencing both the search for hidden life and the construction of artificial habitats. Their shifting placement invited speculation, evoking a future where engineered environments become necessary not only for space exploration but also for survival on Earth.
Projected onto the display window of Dreiviertel Kunstraum and accompanied by an ambient soundscape by Adomas Valantinas, the work invited viewers to reflect on the limits of exploration, the allure of the unknown, and the ways in which scientific imaging shapes our perception of distant landscapes. More than a meditation on Mars, it served as a reminder that the boundary between habitable and uninhabitable worlds is growing increasingly fragile.






	






video installationfull HD
stereo sound36’ loopNASA 3D resources3D video animation06.21. Dreiviertel with Connected Space, Bern (CH)08.21. Logbook by Platforma Art Gallery, Astana (KZ)




 






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&#60;img width="533" height="300" width_o="533" height_o="300" data-src="https://freight.cargo.site/t/original/i/96e4bf826ff783dff3411b75ac6f0a55e6662014c224b3fc474e0697445d341b/00_ANIMATION-5_GIF.gif" data-mid="227658590" border="0"  src="https://freight.cargo.site/w/533/i/96e4bf826ff783dff3411b75ac6f0a55e6662014c224b3fc474e0697445d341b/00_ANIMATION-5_GIF.gif" /&#62;






Credits —In conversation with Adomas Valantinas, astrophysicist and PhD student ︎ On invitation of Anna Fatyanova, curator of Dreiviertel Kunstraum, with the collaboration and support of Connected Space Bern ︎ Video produced by Matteo Taramelli ︎ Sound mix by Adomas Valantinas




</description>
		
	</item>
		
		
	<item>
		<title>Crossing Perspectives</title>
				
		<link>https://matteotaramelli.com/Crossing-Perspectives</link>

		<pubDate>Wed, 05 Mar 2025 01:49:02 +0000</pubDate>

		<dc:creator>Matteo Taramelli</dc:creator>

		<guid isPermaLink="true">https://matteotaramelli.com/Crossing-Perspectives</guid>

		<description>Crossing Perspectives

video installation







&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/5044ef7f216c9e14d1dc5d0193c1e6829c7088e3461def74931035f800fbaba5/Sattelkammer_Installationsansicht-2_VIDEO-INSERIMENTO_frame0115703.jpg" data-mid="227658592" border="0"  src="https://freight.cargo.site/w/1000/i/5044ef7f216c9e14d1dc5d0193c1e6829c7088e3461def74931035f800fbaba5/Sattelkammer_Installationsansicht-2_VIDEO-INSERIMENTO_frame0115703.jpg" /&#62;





A two-channel video installation exploring perspectivism through shadow play, where a 3D stage is simultaneously expanded and flattened onto two projections. As performers manipulate lamps and modular elements, shifting shadows and reflections generate multiple interpretations of the same scene blurring the boundaries between space, light, and perception.









	

Crossing Perspectives is a two-channel video installation created in collaboration with Nicolle Bussien. Emerging from a series of experiments on perspectivism, the piece uses a simple shadow play to simultaneously multiply and flatten a 3D stage onto two 2D surfaces. Installed at Sattelkammer, the display windows at the corner of the art space are covered with two canvases that define the spatial configuration of the piece. These surfaces, both opaque and transparent, function as boundaries and interfaces, visually separating the interior from the exterior while maintaining their connection. The orthogonal orientation of the screens transforms the flat projections into a sculptural volume, offering two complementary perspectives.
The projected space is composed of a sequence of scenes where performers interact with modular elements and a set of lamps. By positioning the lights in relation to objects in the room, they create shifting reflections and shadows, producing multiple interpretations of the same scene. The movement of the lamps alters the audience’s perception, guiding their vision through specific viewpoints where the light source acts as a dynamic camera.



	


two-channels video projectionfull HD
no sound30’ loop


orthogonal display windows
white textile
edited film footage
12.2019. Sattelkammer, Bern (CH)






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&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/151c176646df99b1e1418006fc07df4eb4172a5fa070af8726831e5ac186348d/Sattelkammer_Installationsansicht-2_VIDEO-INSERIMENTO_frame0173926.jpg" data-mid="227658596" border="0"  src="https://freight.cargo.site/w/1000/i/151c176646df99b1e1418006fc07df4eb4172a5fa070af8726831e5ac186348d/Sattelkammer_Installationsansicht-2_VIDEO-INSERIMENTO_frame0173926.jpg" /&#62;
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Credits — 

Concept, Direction: Matteo Taramelli, Nicolle Bussien ︎ Performing, Choreography: Guillherme Marinheiro, Marion Zurbach, Vittorio Bertolli ︎ Technical support: Martin Obrist ︎ Curator: Yvonne Lanz


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	<item>
		<title>Far Side Compilation</title>
				
		<link>https://matteotaramelli.com/Far-Side-Compilation</link>

		<pubDate>Wed, 05 Mar 2025 01:49:04 +0000</pubDate>

		<dc:creator>Matteo Taramelli</dc:creator>

		<guid isPermaLink="true">https://matteotaramelli.com/Far-Side-Compilation</guid>

		<description>Far Side Compilation

scenography









&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/b497fd680567379fd053d4f7e0e9974d48c8efdc6599099daa8c9cff1d05bdb1/matteo-taramelli-far-side-compilation-unplush-scenography-installation-performance-mini-golf-stage-cabane-b-bern-01.jpg" data-mid="248533213" border="0"  src="https://freight.cargo.site/w/1000/i/b497fd680567379fd053d4f7e0e9974d48c8efdc6599099daa8c9cff1d05bdb1/matteo-taramelli-far-side-compilation-unplush-scenography-installation-performance-mini-golf-stage-cabane-b-bern-01.jpg" /&#62;

The Far Side Compilation is a triptych of performative installations blending mythology, technology, and internet culture. For two episodes of the trilogy, I designed scenographies that shaped the performance space—a sneaker shop repurposed as a shelter for homeless gods and a mini-golf course transformed into a ritual-like setting. These environments provided a visual and spatial framework for the unfolding narratives.

&#38;nbsp;






	





The Far Side Compilation is a triptych of performative installations that reinterprets the concept of futuristic cabinets of curiosities. Written by Marion Zurbach and produced by Unplush, the trilogy blends mythology, religion, technology, and internet culture, constructing a fragmented yet immersive reflection on the absurdity of existence. The performance took place in Bern at Cabane B, a vaulted pavilion designed by Jean Nouvel for Expo02, now repurposed as an art space. I designed and created the scenography for two of the episodes. 
In the first chapter, the space is transformed into an abandoned sneaker shop, repurposed as a temporary shelter for the homeless gods—the central figures of the performance. Old railway lamps are scattered across the floor, casting a warm glow over the scenes, while a suspended display of flashy sneakers hangs from the ceiling, evoking both a sense of consumerism and displacement.

For the third episode, a mini-golf course is installed at the center of the nave, defining the stage on which the performance unfolds. Above it, a blue lamp drips water into the golf hole, periodically releasing a plume of smoke, creating a hypnotic and ritualistic atmosphere. Through these surreal environments, the performance builds a layered narrative that challenges perception and meaning in a world shaped by both ancient myths and contemporary anxieties.







	








set design&#38;nbsp;
for two chapters of the installative performance1. Instant gallery soup

prepared sneakers hanger with LED stripprepared old train station lamps
smoke machine, shoes
carrier, stools
dry leaves
2. How does the dentist know when to stop?

custom mini golf course&#38;nbsp;fabricated with mdf components, plastic grass,

smoke machine and LEDsprepared old train station lampsprepared lamp with drip bag



05.2019. CabaneB, Bern (CH)















Credits —Scenography: Matteo Taramelli ︎ Concept, Sound, Costumes: Marion Zurbach ︎ Performing: Maria Demandt, Peter Cripps Clark, Vittorio Bertolli, Idris Boukhalfa ︎ It development: Martin Obrist ︎ Production: Unplush Dance Company




</description>
		
	</item>
		
		
	<item>
		<title>Klaxon</title>
				
		<link>https://matteotaramelli.com/Klaxon</link>

		<pubDate>Wed, 05 Mar 2025 01:49:06 +0000</pubDate>

		<dc:creator>Matteo Taramelli</dc:creator>

		<guid isPermaLink="true">https://matteotaramelli.com/Klaxon</guid>

		<description>Klaxonaudiovisual composition








A fictional microscopic ecosystem unfolds in this music video for Klaxon, inspired by Rea’s sound composition. Hand-drawn digital organisms with clumsy, playful movements drift through abstract environments, guided by shifting gravity and structural elements. The pixelated aesthetic humorously evokes a low-resolution scientific observation.

 







 




	

Klaxon is a music video that imagines a fictional microscopic ecosystem, inspired by the singular sound of Rea’s composition. The two-dimensional space is inhabited by zoomorphic shapes reminiscent of primitive organisms, floating and interacting in an abstract environment. Their hand-drawn bodies are animated using a customized particle system, allowing them to move autonomously with a playful, almost clumsy rhythm.
Each scene introduces different gravitational conditions and structural elements that guide the movement of these digital entities, acting as an infrastructure for their chaotic choreography. The pixelated, warm grey-scale imagery humorously references low-resolution scientific observation, as if capturing a bizarre microscopic world through an old laboratory lens. Once the initial conditions are set, the animated world unfolds on its own, with each creature responding to its surroundings according to its form and position. The narrative develops through a sequence of evolving geometrical configurations, shifting between rigidity and fluidity, where the organisms are seen floating, falling, and bouncing in a constant state of motion.



	
AV compositionfull HDcolor and stereo sound1’ 58’’digital illustrations
digital animationsgenerative graphics2019






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Credits —Sound composition by the swiss artist REA.The track entitled Klaxon is part of the album GÓI, released on Blaublaurecords.


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	<item>
		<title>Unplush Invites</title>
				
		<link>https://matteotaramelli.com/Unplush-Invites</link>

		<pubDate>Wed, 05 Mar 2025 01:49:08 +0000</pubDate>

		<dc:creator>Matteo Taramelli</dc:creator>

		<guid isPermaLink="true">https://matteotaramelli.com/Unplush-Invites</guid>

		<description>Unplush Invitestransdisciplinary events













&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/33bfbc576eba9ee5cfe1e3e7abe82de4b37e3085666bd1de0b6899bec296f45b/DSC_3092_16to9_CENTERED.jpg" data-mid="227658642" border="0"  src="https://freight.cargo.site/w/1000/i/33bfbc576eba9ee5cfe1e3e7abe82de4b37e3085666bd1de0b6899bec296f45b/DSC_3092_16to9_CENTERED.jpg" /&#62;



A Bern-based collective dedicated to transdisciplinary events, Unplush Invites created fluid spaces where sound, performance, and visual arts converged, dissolving boundaries between theaters, clubs, and art spaces. Through collaboration and dialogue, it cultivated uncanny atmospheres and cultural hybridity, offering audiences immersive and playful artistic experiences.









 






	

Unplush Invites was a Bern-based collective dedicated to transdisciplinary events that brought together electronic and experimental music, live performances, and visual arts. Founded in 2017 by artists Alexandre Rui Vicente, Marion Zurbach, Matteo Taramelli, and Vittorio Bertolli, the collective sought to create new spaces for artistic encounters and foster collaborations with artists who shared a passion for challenging sound, uncanny atmospheres, and cultural diversity.
With a strong emphasis on dialogue between disciplines, Unplush Invites facilitated interactions between artists and thinkers from diverse fields. Each event was conceived as a fluid space where performances, installations, and sonic experiments intertwined, breaking down traditional divisions between theaters, clubs, and art spaces. By embracing hybridity, the collective cultivated an environment where audiences could engage with layered, multifaceted experiences, challenging conventional formats of artistic presentation.



	


Curated happenings with live electronic music, dj sets, performances and installations&#38;nbsp;12.17.
Dampfzentrale, Bern (CH)
03.18.
Rossli bar, Bern
04.18.
Osterhase, Bern05.19. Dampfzentrale, Bern










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Credits —In the pictures: Maria Demandt, Peter Cripps Clark, Freud, Yvonne Lanz and her Aquanautic DinnerCuratorial and management team: Matteo Taramelli, Alexander Rui Vicente, Marion Zurbach, Vittorio Bertolli ︎ Live electronic music: Unit Moebius, Freud, FHUN, SSSS, Meta08es, CCO ︎ Dj sets: Ink, Isi!, Borotalco Bay Connection, Onefootstep, Cos, Trillion Tapeman, ORTE, Alex Like ︎ Performance: Yvonne Lanz, Elvio Yair Avila, Maria Demandt, Meloe Gennai, Peter Cripps Clark, Marion Zurbach, Vittorio Bertolli ︎ Installations: Matteo Taramelli, Viktoras Zemeckas, Yvonne Lanz, Alexander Rui Vicente ︎ Pictures: Martin Obrist, Remy Erismann






</description>
		
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	<item>
		<title>Flipper</title>
				
		<link>https://matteotaramelli.com/Flipper</link>

		<pubDate>Wed, 05 Mar 2025 01:49:12 +0000</pubDate>

		<dc:creator>Matteo Taramelli</dc:creator>

		<guid isPermaLink="true">https://matteotaramelli.com/Flipper</guid>

		<description>Flippervideo scenography



















Flipper is a theater piece that blends irony and surreal imagery to explore themes of animal cruelty, gender identity, and exploitation in the entertainment industry. The scenography is shaped by dynamic video projections, where shifting monochrome patterns create a hypnotic interplay of confinement, rhythm, and repetition. Serving as both a backdrop and an active participant in the narrative, the projections shape the performance’s evolving atmosphere between tension, playfulness, and spectacle.

 











	

Flipper is a theater piece for three performers, written by Marion Zurbach and produced by the company Unplush. The story revolves around the death of Kathy, one of the dolphins that portrayed Flipper in the popular 1960s TV show. With a tongue-in-cheek approach, the piece explores themes of animal cruelty, gender identity, and exploitation in the entertainment industry, blending irony with surreal imagery.

The scenography is intentionally minimal, consisting only of chairs, a table, and small props. The video projections serve as the core visual element, dynamically shifting with the soundscape to transform the stage into a hypnotic and ever-changing environment. Moving fluidly between tension, suspension, and absurdity, they visually echo the themes of confinement and control at the heart of the piece. Abstract shapes create a sense of entrapment, as floating entities are confined within shrinking boundaries and guided by invisible constraints.
The video graphics unfold through two interconnected visual systems. One consists of sinuous lines weaving organically across the space, forming interwoven structures that suggest both fluidity and restriction. The other features black-and-white patterns that pulse and evolve, shifting from static-like noise reminiscent of old television screens to a coarse, grainy texture. At moments, jagged flashes of light punctuate the visuals, heightening the sense of disorientation. Their repetition and transformation establish an iterative rhythm that shapes the atmosphere of the performance alongside with the sound design.
In contrast to this stark monochrome world, the projections also include snippets of the eponymous TV show, found footage, and kitsch, colorful imagery. These moments briefly transport the audience into the exaggerated aesthetics of television, creating an ironic contrast before dissolving back into the visual landscape.
The projections serve as both a backdrop and an active participant in the narrative, reinforcing the performance’s dynamic interplay between tension and playfulness, restraint and excess, abstraction and spectacle.



	


stage video projectionfull HD


digital animations
generative graphics
found footage12.2017. Dampfzentrale, Bern (CH)
 
07.2018.
Emergentes Festival, Sevilla (ES)
 
09.2018.
Theater am Gleis, Winthertur (CH)&#38;nbsp;

10.2018.
BAD Festival, Bilbao (ES)

06.2019.
Neuestheater, Dornach (CH)
 
12.2019.
Tojo Theater, Bern (CH)














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Credits —
Video Scenography: Matteo Taramelli ︎ Staging, Choreography: Marion Zurbach ︎ Performing, Choreography: Johnny Lloyd, Peter Cripps Clark ︎ Acting: Eve-Marie Savelli ︎ Assisting: Vittorio Bertolli ︎ Sound: Henrry Bonnet ︎ Costumes: Myriam Casanova ︎ Lights: Jonas Bühler ︎ Stage management: Olivier Famin ︎ Illustrations: Valentina Brković




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